<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sand Slicers]]></title><description><![CDATA[Cutting Through the Board Game Noise]]></description><link>https://www.peteintheseat.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 09:10:12 GMT</lastBuildDate><atom:link href="https://www.peteintheseat.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[From Podcasts to Pages to Play: Why I Started Designing Board Games]]></title><description><![CDATA[For most of my adult life, I’ve been fascinated by stories and the communities that grow around them. That fascination has taken me through a few different creative paths. I’ve spent years behind a microphone hosting podcasts. I’ve written a book exploring the cultural meaning of Star Wars fandom. And now I find myself doing something I never expected. I’m designing a board game. At first glance those three things may seem unrelated. But the more I work across them, the more I realize they...]]></description><link>https://www.peteintheseat.com/post/from-podcasts-to-pages-to-play-why-i-started-designing-board-games</link><guid isPermaLink="false">69b16cd7f343b76069eecc17</guid><pubDate>Wed, 11 Mar 2026 13:31:04 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/4ad342_ab9f3975b94e4199bce3e32e6acd46f8~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Pete Fletzer</dc:creator></item></channel></rss>